Schedule

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Matches will be a combination of Scramble/Captain's Choice and Best-Ball depending on groupings. Optional practice round Wednesday, then 18-holes (2 Nine-hole rounds), each Thursday, Friday, and Saturday. Teams will be selected by captains Wednesday night and match-ups will be determined by captains on the evenings prior to the next round in alternating honors.

  • Thursday Morning Rounds 1 and 2 (9-Hole Scramble / Best-Ball Matches)
  • Teams will pair up and take on the other team in a head-to-head match of Scramble for rounds 1 and 2. Scramble, also known as Captain's Choice, is when the best shot on each team is used and both players hit their next shot from that location. In addition, teams will will score Best-Ball to include skins and total aggregate score for each hole/round.

  • Friday Morning Rounds 3 and 4 (9-Hole Scramble / Best-Ball Matches)
  • Teams will pair up and take on the other team in a head-to-head match of Scramble. Scramble, also known as Captain's Choice, is when the best shot on each team is used and both players hit their next shot from that location. In addition, teams will will score Best-Ball to include skins and total aggregate score for each hole/round.

  • Saturday Morning Rounds 5 and 6 (9-Hole Scramble / Best-Ball Matches)
  • Teams will pair up and take on the other team in a head-to-head match of Scramble. Scramble, also known as Captain's Choice, is when the best shot on each team is used and both players hit their next shot from that location. In addition, teams will will score Best-Ball to include skins and total aggregate score for each hole/round.

    • Airplane Bottles to be taken in shot form (Limit 3)
    • Shotgun Beer? - Max of 1 per player per 9 hole match
    • Jello Shots?

    Rules and Scoring

    • All matches are to be scored based on total strokes and skins which will be formulated together to create total score.
    • Skins will determine an individual point total to be worth 3 point for a win, and 1 points for a tie. Golfers with the lostest points will receive a "punishment."
    • There are no carry-overs in any of the formats.
    • Play out or max double par on all holes depending on group's choice.
    • Team with the lowest aggregate score wins.
    • All other rules regarding shotgunning, mulligans, shots, and side games/penalties are negotiated by the participating players in each foursome.
    • In the event of a tie, the captains will agree upon a tie-breaker challenge.